Two common methods of using the alternate battlelands:
A) Roll a die once and use the corresponding land throughout the game
B) As each battle occurs role a die to determine the land to be used
Additional terrain:
Water: impassible to non-flying creatures, flying creatures may not land in water
Grass: Non-natives, non-flying creatures slowed upon entering
Hole: impassible to non-flying, flying creatures may not land in the hole
Note: on tower maps defender may place starting units "behind" any available wall
These lands also include the original lands published by Gerald Lientz & Bill Scott in Vol.26 #4 of the general
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